
Knowledge gained by exploring the world and quests to acquire new items and skills are just a few of the many facets of adventure and exploration that players will find in the game. SeongWoo Lee: “One of the most important things about Crimson Desert is that it offers players the chance to experience the game in their own way. The story of Macduff’s struggles progresses together with the stories of these other unique characters.” To name a few, there’s a runaway slave, a mother who parted with her children, and a non-human who lost his mother. Macduff’s mercenaries also have stories of their own. Players will come to appreciate his human side, as he overcomes several hardships affecting him and his mercenaries, and matures as the story progresses.


HwanKyoung Jung: “The lead character, Macduff, isn’t your typical hero. We wanted to create an engaging combat system that was different from the one-on-one, player-to-monster combat systems typically found in other titles.” What’s interesting about Crimson Desert is that players can coordinate attacks against monsters through different combinations of attacks by teaming up with other mercenaries in their group. Hyoseok Chae, Lead Combat Designer: “The goal was to make something cool and sophisticated, so we tried to create a combat system which would make Crimson Desert stand out from other titles. And we’re currently preparing more content so you can expect to see a lot more in the game.” SeongWoo Lee, Producer: “We wanted to show what players can do and enjoy in the game as much as possible, but we could only put in a third of everything we actually shot into the trailer. From the snow-ridden lands up north to the rich plains down south or even the Crimson Desert, players will encounter lands featuring unique geographic traits and a world where a diverse mix of human and non-human races co-exist.” HwanKyoung Jung, Producer: “ Crimson Desert is set on a continent with regions of varying climates. Daeil Kim, Executive Producer: “Going on an adventure? Exploring the world? Engaging in free-for-all combat? Solving mysteries? These were the things that I thought were most important.”
